Official game facts
OFFICIAL ENTITY RECORD · GUIDE
What is confirmed
Each run is supported by a life pool. When it is exhausted, the run ends and the player cannot return to recover lost loot or continue from the previous position.
Verified facts
- The pool applies across the active run
- It permits recovery from death while lives remain
- Exhausting it ends the run
- Lost loot cannot then be recovered by continuing the ended run
EVIDENCE BOUNDARY
What is not claimed
- The official source does not state one universal life count
- Difficulty-specific pool values are not inferred
Connected systems
The pre-hunt station for equipping weapons, armour, consumables and an Angel.
OPEN RECORD →guide · officialNexus GatesMultiple gates within a hunt offer temporary Boons that last for the remainder of the active run.
OPEN RECORD →guide · officialEquipment PurificationThe permanent-unlock process for weapons, armour and trinkets recovered from successful hunts.
OPEN RECORD →Recommended path
CONNECTED INTELLIGENCE PATH
Follow the evidence network
How we verify this guide
Our editors prioritize official storefronts and first-party patch notes. Community discoveries do not become confirmed facts without independent verification.
Sources
Facts checked September 7, 2026. Review percentages and prices are time-sensitive snapshots, never editorial scores.
Frequently asked questions
What is Run Life Pool?+
A run-level pool that gives players chances to recover from death before the hunt ends.
Is every Run Life Pool mechanic confirmed?+
The official source does not state one universal life count Difficulty-specific pool values are not inferred
