Small collections, complete stories

EXAMPLE COLLECTION / A READ-ONLY EXHIBITION

See how a selection rule becomes a finished board. These are demonstrations of writing and arrangement: read the complete examples, borrow a structure, and tell your own story.

Demonstration only: game names and player notes are original fictional writing examples, not a game catalogue, real player testimony, or buying recommendations. Any resemblance to existing titles is coincidental. Examples do not use or fetch official covers.

Browsing examples does not write to your local library. Each “Use this structure” link carries only a template identifier; creation still requires confirmation in the editor. Numbers below identify slots, not ranks.

A map of my taste

Nine different reasons a game stayed with you. Give the center to the choice that connects the others.

A map of my taste · 3 × 3 · Fictional example, unranked
  1. 01The Brass Orchard

    I kept a notebook of the machines I could not explain.

  2. 02Folded Roads

    Taking the longer route taught me to stop rushing.

  3. 03Harbor After Rain

    I still picture the walk from the quay to the bakery.

  4. 04Glasswing Circuit

    One clean lap mattered more than a high score.

  5. 05The Mapmaker’s Pause

    Exploration without a ticking clock is my favorite pace.

  6. 06Pocket Parliament

    I came for the puzzles and stayed for the little arguments.

  7. 07Two Lanterns Home

    We developed a whole language of pointing and laughing.

  8. 08Moss Letter Office

    Sorting the final envelope became a tiny evening ritual.

  9. 09Weatherbound Atlas

    Now I look for worlds that change while I am away.

Use this structure for my story

Games for different evenings

Organize comfort by the time and attention you have, from a ten-minute pause to a familiar challenge.

Games for different evenings · 3 × 3 · Fictional example, unranked
  1. 01Moss Letter Office

    One bag of letters is enough for tonight.

  2. 02Buttonwood Workshop

    I like arranging scraps without chasing a perfect score.

  3. 03Harbor After Rain

    The imaginary harbor bell marks the end of my day.

  4. 04The Mapmaker’s Pause

    I choose a path because its color catches my eye.

  5. 05Teacup Observatory

    A chart, a cup, and a little room to think.

  6. 06Glasswing Circuit

    I practice the same corner until my thoughts settle.

  7. 07Two Lanterns Home

    One of us steers; the other invents names for the trees.

  8. 08Pebble Cabinet

    I can leave the arrangement unfinished.

  9. 09Night Ferry Garden

    A single finished planter is a good stopping point.

Use this structure for my story

After-school memories

A small memory album: the setting, the people, and what you carried forward. No dates or addresses required.

After-school memories · 3 × 3 · Fictional example, unranked
  1. 01Comet Lunchbox

    I chose it because the little rocket looked friendly.

  2. 02Cardboard Kingdom Crossing

    Returning it on time was harder than the last level.

  3. 03Couchside Rally

    Every failed turn came with very confident advice.

  4. 04Tin Roof Orchestra

    I remember tapping along on the edge of the table.

  5. 05Lantern Club Saturday

    We spent longer drawing a map than following it.

  6. 06Marble Moon Station

    The trick was to wait for the platform, not jump harder.

  7. 07Paper Kite Patrol — Pocket Edition

    The small screen made every secret feel mine.

  8. 08Sock Drawer Champions

    We agreed the last player could choose the next course.

  9. 09The Spare Key Adventure

    I still inspect every door before leaving a room.

Use this structure for my story

One machine, many lives

Define one device or platform, then explore the different roles it played. Add edition names when they matter.

One machine, many lives · 3 × 3 · Fictional example, unranked
  1. 01Copper Valley Express

    The first evening was mostly learning the buttons.

  2. 02Glasswing Circuit

    This is the version whose steering I remember.

  3. 03Pebble Cabinet

    A small arrangement between other plans.

  4. 04Couchside Rally

    The room supplied its own commentary.

  5. 05Weatherbound Atlas

    When I picture this device, I picture this sky.

  6. 06Pocket Parliament

    I found it after I thought I knew the library.

  7. 07Paper Kite Patrol — Pocket Edition

    I mean the pocket edition, not the living-room version.

  8. 08Moss Letter Office

    Its quiet menu was the reason I tried it.

  9. 09Night Ferry Garden

    I left a little garden waiting for my return.

Use this structure for my story

A year, in sixteen moments

Four rows for four chapters. Collect discoveries, returns, unfinished stories, and choices you would make again.

A year, in sixteen moments · 4 × 4 · Fictional example, unranked
  1. 01Winter Parcel Route

    A small beginning suited the month.

  2. 02Harbor After Rain

    I remembered the route before I remembered the controls.

  3. 03The Brass Orchard

    The notebook is waiting; this is not a review of the ending.

  4. 04One Window North

    I kept thinking about the empty chair.

  5. 05Buttonwood Workshop

    Making something small replaced chasing a high score.

  6. 06Two Lanterns Home

    We found a regular evening for it.

  7. 07Pocket Parliament

    I learned to enjoy a plan going slightly wrong.

  8. 08Folded Roads

    My favorite rule was the one I initially resisted.

  9. 09Teacup Observatory

    A little chart before closing the laptop.

  10. 10Weatherbound Atlas

    I drew the shapes of the passing clouds.

  11. 11Glasswing Circuit

    A clean lap became enough.

  12. 12Copper Valley Express

    I wanted to return with more attention.

  13. 13Night Ferry Garden

    The little ferry gave the evenings a rhythm.

  14. 14The Mapmaker’s Pause

    I would take the unmarked path again.

  15. 15Moss Letter Office

    A few letters remain for another day.

  16. 16The Unlit Aquarium

    Not played yet; I am curious about exploring by sound.

Use this structure for my story

My next small adventure

A shortlist of possibilities, with a reason for each. Separate a plan to try from a promise to finish.

My next small adventure · 3 × 3 · Fictional example, unranked
  1. 01One Window North

    I want to begin with a small setting.

  2. 02Pocket Parliament

    I am curious about making choices through conversation.

  3. 03Night Ferry Garden

    The imagined night garden is what interests me.

  4. 04Two Lanterns Home

    I want something we can figure out together.

  5. 05The Unlit Aquarium

    Exploring by sound is my strongest curiosity right now.

  6. 06The Brass Orchard

    I would like time to keep a notebook.

  7. 07Weatherbound Atlas

    I am interested in a landscape organized around weather.

  8. 08Marble Moon Station

    I want to revisit an idea I did not understand before.

  9. 09Pebble Cabinet

    A small alternative if I do not want a long story.

Use this structure for my story

Games we made our own

Remember how you played together: co-operation, commentary, house rules, and the stories around the screen.

Games we made our own · 3 × 3 · Fictional example, unranked
  1. 01Sock Drawer Champions

    The winner had to use the slowest character next.

  2. 02The Brass Orchard

    The best theories came from the other end of the sofa.

  3. 03Pocket Parliament

    We stopped after each round to compare our plans.

  4. 04Glasswing Circuit

    Three attempts each, then pass the controls.

  5. 05Two Lanterns Home

    We always checked both lanterns before moving on.

  6. 06Couchside Rally

    The wrong turn became the route everyone remembered.

  7. 07Moss Letter Office

    I understood the appeal when we sorted one bag together.

  8. 08Copper Valley Express

    We called every delayed train the scenic service.

  9. 09Lantern Club Saturday

    The map still has room for one more ridiculous landmark.

Use this structure for my story

How my taste changed

Four chapters of four choices: beginnings, experiments, returns, and the things you seek now.

How my taste changed · 4 × 4 · Fictional example, unranked
  1. 01Comet Lunchbox

    Bright little worlds were enough to draw me in.

  2. 02Couchside Rally

    I first thought games were things a whole room played.

  3. 03Marble Moon Station

    I confused persistence with never taking a break.

  4. 04The Spare Key Adventure

    I still check the corners.

  5. 05Pocket Parliament

    Conversation could be the main event.

  6. 06Folded Roads

    I learned to let a route change my plan.

  7. 07Teacup Observatory

    Doing less made more room for noticing.

  8. 08Buttonwood Workshop

    An uneven little object could still feel finished.

  9. 09Harbor After Rain

    Familiarity became a reason of its own.

  10. 10Glasswing Circuit

    I stopped trying to beat everyone and chased one smooth lap.

  11. 11Two Lanterns Home

    A different partner changed the whole journey.

  12. 12The Brass Orchard

    I can value the hours I had without reaching the end.

  13. 13Weatherbound Atlas

    I look for change at the edge of the screen.

  14. 14Moss Letter Office

    A small task can carry an entire evening.

  15. 15The Mapmaker’s Pause

    I want permission to leave a road unexplored.

  16. 16The Unlit Aquarium

    Not played yet: what happens when looking is not the main skill?

Use this structure for my story

Keep creating

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